Three words for 2020

I’m kickstarting a new tradition to commence this new year (2020) that’s borrowed from my master’s thesis at Carnegie Mellon — nearly 20 years ago! Instead of trying to trying…

Retro classes for “classic design skills”

Recently I commented on a LinkedIn post that maybe it’s time to bring back “retro” design classes which foster what I’d term “classic design skills”. In this era of churning…

The victims of velocity

Moving faster and faster and faster. That’s just the norm nowadays with software development cycles, most noticeably at startups but prevalent pretty much anywhere, as artificially self-induced pressures dominate —…

Storyboarding out the human drama within

It’s typical in product development to write “user stories” & “use cases” based upon a self-identifying rubric meant to suggest a whiff of empathy: “As a geologist analyzing rock patterns,…

Sketch to explore, not solve

Sketching is quite simply the essential skill for any designer at any level. This is a definitive point of fact. And yet, lately I’ve noticed an odd reluctance to sketch…