Innovation / transformation / change

Bruce Nussbaum, the perennially ebullient design fanboy and commentator, recently posted this provocative note on his blog suggesting that “innovation is dead”. So instead “transformation” is the hot new relevant, necessary concept for the new year in light of failing institutions, economic turmoil, etc.

I take issue with a couple aspects of Nussbaum’s post:

a. By saying that “innovation is dead” he basically admits that it was simply a fad concept, and thus inherently meaningless anyway– which it’s not! Design is genuinely an art of innovation at multiple levels.

b. This post alarmingly implies that “transformation” must replace “innovation”, and that the two are non-analogous or somehow exclusive, like a binary choice. Not quite!

In my view, “innovation” and “transformation” are different kinds of “change”, which is fundamentally what design is about–positive, influential change that improve people’s lives at varying degrees. (Clement Mok famously said that design is the “art of causing change in accordance with taste and intent”.) There is a continuum of potential from the tiniest incremental kinds of change (move the button over to the right) towards increasing levels of impact (from the product to the activity to the environment to the organization and culture…the totality of the over-arching system, if you will). It’s not that one concept is no longer relevant, but that newly emergent interpretations of the situation (and the locus of control and opportunity for impact) have shifted, presenting a possibly more enlightened perspective of what is truly needed to make meaningful improvements–like metaphorically detonating an institution and re-writing its charter and policies from scratch, rather than coming up with another “cool product”.

(Quick aside: Wasn’t Apple celebrated for basically innovating its way out of the last economic downturn/dot-com crash, with the iPod, iMac, etc.?? And as for Nussbaum’s critique of the “financial innovations” that brought down the economy–that’s fair point, but those innovations (the sub-prime mortgage schemes, etc.) were not evaluated by a sensible, humane assessment of their ethical value: good, fair, just, sustainable. Instead greed prevailed, devaluing their worth as “innovations”. A true innovation should somehow enable each of those core human values…dating back to Classical rhetoric, etc.)

Transformation is indeed a special kind of change–reserved for the most extraordinary of dilemmas, whereby a dramatic, powerful shift in values, policies, processes, and even the organization’s own “raison d’etre” are necessitated and any lesser alternative is simply insufficient. It is truly an existential change of deep ramifications. It is tantamount to revolution. (In truth, any change can be regarded as a “revolution”, depending on the level of resistance encountered and the intensity of the resistors!).

Sometimes innovation is needed, whereas other times transformation is needed. One does not preclude the other. Sometimes to achieve breakthrough product & service innovation, transformation of the company is needed at a very deep philosophic level. What are the operational assumptions maintained by the company’s “chief guard” (board of directors, etc.) and how do they synchronize with an “innovative” project’s charter and goals? Or are they all in conflict, threatening the innovative abilities the organization professes to embody?

This question lies with the organization’s leaders in making the proper and correct diagnosis that is best for their shareholders and customers as to what’s really needed. Either way, we as designers just need to be aware that neither concept is simply a “fad of the year” espoused by periodic commentators but very serious notions with tremendous consequences all around. Failure to distinguish this can only result in problems for future design attempts.

IxD and strategy

On the IxDA list, Dan Saffer of Kicker Studios (and perhaps the next luminary of interaction design? :-) asks this simple question: What should interaction designers know about strategy…in reference to an upcoming chapter for his 2nd Rev of Designing for Interaction. Great discussion on the list, some wonderful nuggets of wisdom. Here’s my take:

For me, strategy is inextricably related to leadership (or being a design visionary commanding a design strategy).

So then the question might really be: what are the leadership qualities needed to a) properly envision a compelling, valuable, integrative design concept and b) enable its fruition into a real product for the business, looking across markets/cycles/platforms/eco-systems, etc.

I’ve written about this on my blog recently:
https://www.ghostinthepixel.com/?p=162

(Based upon a talk I gave at IDSA few years ago)

One of the major points in my view, is that IxD’ers should be like ecologists, conscious of the integrated system of invisible consequences. A corollary is that asking critical questions driven by a set of conceptual frameworks is necessary for the IxD to identify the right problems to address.

Also, when I think of what i need to know about “design strategy” I often go back to Vogel/Cagan’s “Creating Breakthrough Products” as the prime textbook on this, framed as an interdisciplinary product development challenge. Kahney’s “Inside Steve’s Brain” has many tasty morsels (the evolution of Apple’s “digital lifestyle” strategy), as does Robert Brunner’s recent “Do you matter”.

To dig even deeper, Tony-Golsby Smith at 2nd Road, Jeanne Liedtke at Darden/UVA are pushing the boundaries of strategy as argument/conversations, which inherently involve the concepts of “interaction” albeit for slightly different purposes and audiences (4th order systems, etc.). This maybe more advanced level of understanding however…

1 year later…

Wow, just realized that today marks the first anniversary (or is it a birthday? :-) of Ghost in the Pixel, begun with this inaugural post and the following goal, of creating

“the foundation of what I hope will be a regularly updated blog focused on the deeper issues underlying interaction design, and the groundwork for a personal design philosophy.”

2008 was quite a year in many regards (Elections, Economy, Olympics, etc.), certainly personally and professionally as a I traversed a few paths in the field: from Involution Studios to Cisco’s VTG User Experience, back to Involution for a short project for Microsoft, and of course returning to SJSU to teach my fundamentals of UI design course. Whew!

But all throughout I tried to keep up the updating on those deep, profound issues that shape and drive the knowledge & practice of interaction design, per my practical experience and scholarly foundations (notably from CMU). Lots of thoughts that never made it to the blog, but I intend to keep it up in 2009 so stay tuned…

Thanks to all those who subscribe to the feed or even just casually visit on occasion, and of course I wish all readers a happy new year filled with good design!

Focus on paths not obstacles

Just recounting a good nugget from a friend who’s a product manager at Adobe. He recently had the good fortune to participate in the BMW Performance School in South Carolina; so he was telling me all about the skills learned and tracks used, etc.

One of the things that stuck with me is how a true performance driver, when there’s an obstacle on the road, doesn’t look at the obstacle, but instead looks around it. Why? Very simple. Your hands will follow your eyes. If you’re looking at that box in the road, your hands on the wheel steer toward it, but if make a note, and you move your eyes to the path around it, your hands will steer towards that unobstructed path. I like it! Makes sense, right? But we often just freeze up and stare at that obstacle–the immediate threat.

I can totally see this applying to ordinary business and design issues at work:

As designers we’re often stymied by some obstacle (lack of team help, project cancelled, feature cut, usability results not used, etc.) so instead of “looking at” the obstacle, just divert your attention to the positive path around and your “hands” (body, mind, attitude) will follow with practical results. The hard part is to seek out that path forward, while keeping the project moving forward as the path may not present itself for a few days or weeks even! But either way, avoid the head-on collision or ugly skidding/fishtailing by being so focused on the obstacle.

(And if you do fishtail, my friend said there’s some slick maneuvers to get out of it…well, in a Beemer anyway :-)

Challenges to a new design initiative

Per my prior experiences at Cisco and BEA Systems in particular, where I was part of major efforts to establish a user experience program and design process/approach overall… There are many difficulties on the road to design goodness in the corporate realm, but rather than a tedious laundry list, the challenges are best summarized by this wonderfully appropos quote by Niccolo Machiavelli, from The Prince:

There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this lukewarmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it.

Niccolo Machiavelli

To briefly elaborate in practical terms, the major obstacles to a new design initiative are (again, from my own viewpoint & experiences) …

1. Lack of an authentic, obsessive concern for creating world-class products and services (instead, folks are jockeying for political position and ego-saving favors, etc.)

2. Focus on deeply granular documentation rather than imaginative, progressive designs (ie, specs precede the design)

3. Excessive emphasis on formalizing, regularizing, and itemizing every. single. step. of. the. design. process. to the Nth degree…so much so that the design activity is ultimately killed and buried in an avalanche of bureaucratic rigor (and the design value is lost)

4. And just plain ol’ clinging to “what’s been done before” b/c it’s familiar and comfortable, especially in organizations where “Lifers” prevail, preserving the stability of “normalcy” which might be nice and happy but ultimately kills a company (and the customer base) in globally networked & competitive consumer markets

And of course, there’s just tremendous psychological and cultural baggage to overcome, often expressed as fear, insecurity, anxiety, paranoia, or typical political/ego/power/territory issues…Makes me wonder if in some veritable sense designers must function as “corporate therapists” to help companies notice these difficulties and provide a positive path forward, easing them along (perhaps with explosive moments of radical visions and brainstorming, etc.). To do so, however, takes an enormous amount of patience and endurance (like a triathlete) to weather all the storms and navigate all the obstacles to success. Hats off to those who persevere!