{"id":910,"date":"2013-09-04T18:59:33","date_gmt":"2013-09-05T01:59:33","guid":{"rendered":"http:\/\/www.ghostinthepixel.com\/?p=910"},"modified":"2013-11-10T16:16:39","modified_gmt":"2013-11-10T23:16:39","slug":"ux-australia-2013-recap","status":"publish","type":"post","link":"https:\/\/www.ghostinthepixel.com\/?p=910","title":{"rendered":"Conf Recap: UX Australia 2013"},"content":{"rendered":"<p>This year I was fortunate enough to be invited back to present again (yay!) at this very well-executed regional conference for the <a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\">Aussie UX community<\/a>, held in Melbourne and encompassing about 500 attendees. When not rehearsing &amp; speaking (whew!), I attended a range of short and long talks across two parallel tracks. Below are my &#8220;top of mind&#8221; highlights and notes. Enjoy!<\/p>\n<p><em>**Note: Slides and audio recordings will be posted online in a few weeks, per the organizers&#8217; announcement. Stay tuned!\u00c2\u00a0<\/em>\u00c2\u00a0If you are interested in <em>my<\/em> talks, here are Public Dropbox links to PDF files:\u00c2\u00a0<\/p>\n<p>a) <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/6304978\/UX_Oz_2013_gestural_inno_PUBLIC_FINAL.pdf\">Innovating gestural UX<\/a><\/p>\n<p>b) <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/6304978\/UX_Oz_2013_execicons_PUBLIC_FINAL.pdf\">Designing with executives<\/a><\/p>\n<p>\u00c2\u00a0<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" style=\"display: block; margin-left: auto; margin-right: auto;\" title=\"mel_collage_1_flat_mini.png\" src=\"https:\/\/www.ghostinthepixel.com\/wp-content\/uploads\/2013\/11\/mel_collage_1_flat_mini.png\" alt=\"Mel collage 1 flat mini\" width=\"410\" height=\"231\" border=\"0\" \/><\/p>\n<p>\u00c2\u00a0<\/p>\n<p><strong>Main talk highlights<\/strong><\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\/microinteractions-presentation\"><em>Keynote: Microinteractions<\/em><\/a><br \/>Keynote by Dan Saffer, based upon his fantastic new book titled the same. While wicked problems are undeniably a big deal, so are small moments that encapsulate a rewarding (or frustrating) interaction with a product or service. Think about &#8220;signature moments&#8221; that extend your brand, and interactions that encompass triggers + rules + feedback + loops\/modes. A nice cheat sheet of principles <a href=\"http:\/\/microinteractions.com\/downloads\/Microinteractions_QuickRef.pdf\">here<\/a>.<\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\/doing-codesign\"><em>Doing Co-Design<\/em><\/a><br \/>&#8211; Involving stakeholders early in the design discovery process is valuable for pragmatic &amp; political reasons<br \/>&#8211; Also increases probability of innovation with fresh outside perspectives<br \/>&#8211; Variety of tools (via Liz Sanders) to help sensitize (enable self-reflection), immerse (in the topic space), and generate solutions<br \/>&#8211; Organizations must be ready to allow users to influence the direction: willing to let users define things, desire for real change, ability to resource it, commitment to follow-through\u00c2\u00a0<\/p>\n<p>More info here (in terms of Service Design tools):\u00c2\u00a0<a href=\"http:\/\/www.servicedesigntools.org\/taxonomy\/term\/1\">http:\/\/www.servicedesigntools.org\/taxonomy\/term\/1<\/a><\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/cultural-probe\"><em>Cultural Probes for UX Project<\/em><\/a><br \/>&#8211; Probes are package of artifacts to enable evocative tasks<br \/>&#8211; Case study of mobile workstyles analysis via Telstra telecom provider<br \/>&#8211; Trying to understand devices + contexts + tasks employed<br \/>&#8211; Probe kits involve diaries, cameras, specific sets of tasks with questions on aftermath of task<br \/>&#8211; Goal is to gather unique insights (beyond user interviews) and build visual evidence of real users\/tasks<\/p>\n<p>Here&#8217;s a fun flickr compilation of probes:\u00c2\u00a0<a href=\"http:\/\/www.flickr.com\/groups\/probes\/\">http:\/\/www.flickr.com\/groups\/probes\/<\/a><\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/10minute-talks-1\"><em>Behavior Design<\/em><\/a><br \/>&#8211; Using Zappos as a model (unique job &#8220;non-offer&#8221; by offering candidates big $$$ to NOT take a job)<br \/>&#8211; Create offers and decisions that evoke or capitalize on &#8220;cognitive dissonance&#8221; of action and expectations<br \/>&#8211; Consider how to incorporate this into designing products\/services, enabling desired behavior<\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/10minute-talks-1\"><em>Art of Thought<\/em><\/a><br \/>&#8211; About book written by Graham Wallas in 1926<br \/>&#8211; Describes four stages of creativity: preparation, incubation, revelation, evaluation<br \/>&#8211; Just like design process, but how to compensate (or charge clients) for &#8220;incubation&#8221; phase?<br \/>&#8211; Made the point that clients are really paying for a 24\/7 brain that creates value, much of it not explicit, fairly implicit (reminds me of <a href=\"https:\/\/www.ghostinthepixel.com\/?p=579\">&#8220;good design takes time&#8221;<\/a> ;-)<\/p>\n<p>Here&#8217;s a nice overview of the <a href=\"http:\/\/www.brainpickings.org\/index.php\/2013\/08\/28\/the-art-of-thought-graham-wallas-stages\/\">4 stages on Brain Pickings<\/a>.<\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\/proportions-navigation\"><em>Frictionless Navigation<\/em><\/a><br \/>&#8211; What does it mean to design a well-crafted navigation system?<br \/>&#8211; Some critical attributes: optimal location, clarity, proportion<br \/>&#8211; Speaker showed examples of how web or mobile navigation targets are too small, obscured, minimized, hidden (page\/screen navigation controls, progressive disclosure of content &amp; functionality)<br \/>&#8211; Consider device awareness (variable screen sizes\/responsiveness)<br \/>&#8211; Also consider: rethink navigational elements in gestural world, lazy loading elements, auto-balancing of content that is intelligent per user\/role\/context\/device<\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\/design-led-innovation\"><em>Models of Innovation<\/em><\/a><br \/>&#8211; Inspired by Dan Hill&#8217;s book <a href=\"http:\/\/www.strelka.com\/press_en\/dark-matter-and-trojan-horses-dan-hill\/?lang=en\">&#8220;Dark Matter&#8221;<\/a><br \/>&#8211; Two basic models proposed <br \/>&#8211; 1) <em>insight-led innovation:<\/em> based upon standard UCD model of user research studies, evaluating multiple concepts, iterating on feedback, emphasis on observations (empiricist)<br \/>&#8211; 2) <em>hypothesis-led innovation<\/em>: drawn from personal frustrating\/pains (a &#8220;felt difficulty&#8221;), similar to Lean models of product creation based upon assumption about generalizing personal pain to validated market (but might be totally wrong!) Lotsa questions: is the market right? is the product right? is the feature right?<br \/>&#8211; Not a value judgment as to which is better, but good to clarify the positions, arrive at criteria as to which is useful, appropriate given various conditions &amp; outcomes<\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\/work-better-together\"><em>One Team, One Dream<\/em><\/a><br \/>&#8211; How do you fit various cross-disciplinary designers and engineers into a single dedicated team?<br \/>&#8211; Proposed a 3-part assessment of personalities and working styles<br \/>&#8211; Three parts are:<br \/>a) How do you process information: internally (like to absorb it all together) or externally (like to discover along the way)<br \/>b) Orientation to change: explorer (out of box thinker, challenging norms) or developer (like structure, authority, incremental changes)<br \/>c) Decision-making approach: person-centric (resolving conflicts, making folks comfortable, relationships) or task-driven (get it done, fix problems, etc.)<\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\/gesture-control\"><em>Cross-Cultural Gesture Study<\/em><\/a><br \/>Very fascinating look at &#8220;pointing&#8221; vs &#8220;semantic&#8221; gestures for controlling TV, comprised of 360 participants from 18 countries. Full study report is here: http:\/\/www.uxfellows.com\/gesture.php<\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\/new-media-interactivity-aesthetics\"><em>New Media, Interactivity &amp; Aesthetics<\/em><\/a><br \/>Fascinating overview of the history and cultures of creating provocative projects that embody the concepts of interaction and expression. Artists engaging with electronic devices and screens to create &#8220;something&#8221; that elicits emotive and physical reactions&#8211;before XBOX Kinect or Nike FuelBand! Everything new is actually quite old\u00e2\u20ac\u00a6<\/p>\n<p>Someone posted a cool comprehensive sketch note <a href=\"http:\/\/www.flickr.com\/photos\/cannedtuna\/9665415002\/\">here<\/a>.<\/p>\n<p><a href=\"http:\/\/uxaustralia.com.au\/uxaustralia-2013\/program\/lean-ux-design-thinking\"><em>Product Definition via Lean UX &amp; Design Thinking<\/em><\/a><br \/>Great overview with case studies of how Lean UX can be an effective model for generating and evaluating hypotheses, blending with &#8220;design thinking&#8221; applying rapid iterative prototyping-oriented methods, even remotely across time zones.<\/p>\n<p>\u00c2\u00a0<\/p>\n<p><strong>Other random thoughts&#8230;<\/strong><\/p>\n<p>The following triggered by various talks and discussions and\/or questions by the audience.\u00c2\u00a0<\/p>\n<p>&#8211; We now have 3D-printable human prosthetics (arms, hands)&#8211;what&#8217;s next? Building your own Frankenstein Terminator? Hmm.<\/p>\n<p>&#8211; About 3-5 people is the ideal team number for ensuring constructive productive sustainable collaboration. After that things break apart, or at least harder to manage.<\/p>\n<p>&#8211; The UX profession has lots of &#8220;lies, shams, deceptions&#8221; and half-truths\/stories we tell ourselves. Need to dig deeper for the truthiness\/reality of the practice. For instance, &#8220;mobile is not a thing, it&#8217;s all just interaction design&#8221; or &#8220;social is really just a loose confederation of UI patterns&#8221;. Hmm. Dubious but interesting.<\/p>\n<p>&#8211; Applying &#8220;universal design&#8221; for touch\/gestural UX is important: reduce tolerance for error\/mis-fires, requires low physical ergonomic effort, should be flexible across devices\/screens<\/p>\n<p>&#8211; The experience of a service delivery matters, not just the process of service delivery. Value is emergent and generative, co-creative in the activity.<\/p>\n<p>&#8211; Re-designing a massive government website is like any web effort, has extra political stickiness. Focus on components, principles, prototypes.\u00c2\u00a0<\/p>\n<p>&#8211; Wearables are hot, makers are king, meetings suck, &#8220;good design&#8221; requires strong execution from engineering too.<\/p>\n<p>\u00c2\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This year I was fortunate enough to be invited back to present again (yay!) at this very well-executed regional conference for the Aussie UX community, held in Melbourne and encompassing about 500 attendees. When not rehearsing &amp; speaking (whew!), I attended a range of short and long talks across two parallel tracks. Below are my &hellip; <a href=\"https:\/\/www.ghostinthepixel.com\/?p=910\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Conf Recap: UX Australia 2013&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_themeisle_gutenberg_block_has_review":false,"footnotes":""},"categories":[21],"tags":[],"class_list":["post-910","post","type-post","status-publish","format-standard","hentry","category-general-stuff"],"_links":{"self":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts\/910","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=910"}],"version-history":[{"count":3,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts\/910\/revisions"}],"predecessor-version":[{"id":920,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts\/910\/revisions\/920"}],"wp:attachment":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=910"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=910"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=910"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}