{"id":401,"date":"2010-07-21T22:49:36","date_gmt":"2010-07-22T05:49:36","guid":{"rendered":"http:\/\/www.ghostinthepixel.com\/?p=401"},"modified":"2010-07-21T22:49:37","modified_gmt":"2010-07-22T05:49:37","slug":"tomorrow-is-not-a-schedule","status":"publish","type":"post","link":"https:\/\/www.ghostinthepixel.com\/?p=401","title":{"rendered":"&#8220;Tomorrow&#8221; is not a schedule"},"content":{"rendered":"<p>Ask a Prod Manager or Engineer when a &#8220;design is due&#8221; and the response is usually &#8220;yesterday&#8221; or &#8220;tomorrow&#8221;, with little hint of sarcasm. The fact is, that is utterly useless info and counterproductive to deep multi-disciplinary collaboration towards solving problems in a meaningful way that actually matters. Indeed, such a glib approach to time is a grim sign of professional disrespect and ignorance of what it is that designers need and value most: TIME! <\/p>\n<p>It takes time to sufficiently gather the core business &#038; technical requirements, and extrapolate priorities for further investigation and define prelim research and design studies.<\/p>\n<p>It takes time to frame the problem, generate initial concepts, explore directions and iterate accordingly, with feedback.<\/p>\n<p>It takes time to gather that feedback and review and respond accordingly. With multiple rounds if needed, per problem scope.<\/p>\n<p>It takes time to reflect upon designs created, in whatever level of fidelity, to step away and revisit with a fresh eye\/mind the next day&#8230;This is especially true for visual hi-fi solutions whose nuances and subtleties across screens\/devices can have serious consequences downstream with graphics production.<\/p>\n<p>Because it takes time, Design as a process phase and professional activity has to be properly accounted for in a product development <em><strong>schedule<\/strong><\/em>, plain and simple. A schedule has a sense of expected duration, with key moments of review\/delivery\/feedback itemized, an overall movement towards completion. It is in effect a narrative of the process, with multiple moving pieces\/players coordinating against that narrative. Without a scheduled-in place for design, it will be dismissed as mere cosmetic lipstickery, with styles\/graphics slapped on as an afterthought, without addressing flow\/interaction\/architecture\/service issues. And if not enough time is properly allotted, that is exactly what will happen, like it or not. Design in effect becomes a meager farce, not the enabler of positive change. And believe me, no designer worth her salt wants to do that, but will be forced to if necessary, sadly. &#8220;Tomorrow&#8221; is not a schedule, but proactively coordinating a planned way to engage with designers can help PMs and Devs achieve a well-developed product that serves tomorrow&#8217;s needs.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ask a Prod Manager or Engineer when a &#8220;design is due&#8221; and the response is usually &#8220;yesterday&#8221; or &#8220;tomorrow&#8221;, with little hint of sarcasm. The fact is, that is utterly useless info and counterproductive to deep multi-disciplinary collaboration towards solving problems in a meaningful way that actually matters. Indeed, such a glib approach to time &hellip; <a href=\"https:\/\/www.ghostinthepixel.com\/?p=401\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;&#8220;Tomorrow&#8221; is not a schedule&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_themeisle_gutenberg_block_has_review":false,"footnotes":""},"categories":[21],"tags":[],"class_list":["post-401","post","type-post","status-publish","format-standard","hentry","category-general-stuff"],"_links":{"self":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts\/401","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=401"}],"version-history":[{"count":1,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts\/401\/revisions"}],"predecessor-version":[{"id":402,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts\/401\/revisions\/402"}],"wp:attachment":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=401"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=401"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}