{"id":136,"date":"2008-08-03T12:41:55","date_gmt":"2008-08-03T19:41:55","guid":{"rendered":"http:\/\/www.ghostinthepixel.com\/?p=136"},"modified":"2008-08-03T16:16:09","modified_gmt":"2008-08-03T23:16:09","slug":"whats-a-true-interaction-designer","status":"publish","type":"post","link":"https:\/\/www.ghostinthepixel.com\/?p=136","title":{"rendered":"What&#8217;s a &#8220;true&#8221; interaction designer?"},"content":{"rendered":"<p>Recently I ran into a former colleague from Oracle while meeting with the Cisco WebEx design team, an informal meet-n-greet session to share and learn about our different projects. After I presented some rather visually bold next-generation UI concepts, she asked me aside who did the compelling visuals. I casually indicated that I did, which prompted a reply of surprise: &#8220;Really! I thought you were a true interaction designer, doing only flows, wireframes, diagrams, you know that sort of thing.&#8221; To which I responded vaguely, yes well I&#8217;m a hybrid I guess, etc&#8230;<\/p>\n<p>Yet I knew what she meant really, and I must admit that I&#8217;ve always found that somewhat annoying. It&#8217;s not her fault of course, but there is a general misperception that interaction designers don&#8217;t\/can&#8217;t\/won&#8217;t do &#8220;beautiful&#8221; designs, which are believed to be the province solely of &#8220;visual designers&#8221;. I don&#8217;t want to get into the sources and catalysts for this misguided belief here. (I suspect a slushy cocktail mix of poor HR job descriptions, lots of varying college courses, CHI, Jakob Nielsen, amateur web designers, AIGA&#8217;s early attempts at &#8220;experience design&#8221;, IA vs IxD territoriality, etc.) And I&#8217;ve previously stated at length on this blog the value of beauty and aesthetics and why beauty matters for IxD professionals, so I&#8217;ll avoid jumping onto that soapbox again ;-) <\/p>\n<p>But my friend&#8217;s off-hand comment does make me pause about the broader issue of what it means to be a &#8220;true&#8221; interaction designer.<\/p>\n<p>To be sure, this is not about a holy war over definitions about &#8220;interaction design&#8221; vs. &#8220;interface design&#8221; vs. &#8220;experience design&#8221;. Ugh! That&#8217;s been done ad nauseum elsewhere and just tires me out. No, what&#8217;s more crucial is a fundamental <strong>existential<\/strong> question, not an epistemological issue, of what it means to BE an interaction designer. It&#8217;s not about definition but about action and essence, the act of living and embodying the values of an IxD professional and expressing them in your work and life.<\/p>\n<p>In my personal view (shaped by my own diverse work and academic circumstances) a &#8220;true&#8221; interaction designer:<\/p>\n<p>&#8211; Believes in the <strong><em>human<\/em> experience<\/strong> and seeks to enrich, enliven, enable the ultimate and highest quality of that experience, however that may manifest: products, interfaces, services, processes, etc.<\/p>\n<p>&#8211; Is a champion of <strong>aesthetic value<\/strong>: visual, behavioral, sensual, etc. If you don&#8217;t give a damn about this (or unwilling to even attempt this), then you&#8217;re not a designer (interaction or otherwise), plain and simple. Sorry. <\/p>\n<p>&#8211; Leads with a<strong> design process<\/strong>, but not beholden to it; willing to try new approaches to discover insights to old problems. Understands that innovation comes from diverse (and often unexpected) sources and starting points. I remember a brainstorm at Involution where the main UI concept came from the client&#8217;s CFO of all people!<\/p>\n<p>&#8211; Does typical process artifacts like diagrams, flows, wireframes, site maps, system models, but with an eye towards how they shape the screens\/widgets\/components\/behaviors (seeing both forest and trees, and the leaves!). Also is willing to skip ahead or jump back if needed&#8230;<\/p>\n<p>&#8211; Sketches, draws, visualizes, iterates, prototypes, over and over again, to get better resolution of solutions for well-defined problems. The &#8220;spec&#8221; does not drive the designing no matter how hard the engineers or product managers throw a tantrum. Designing is a humanistic act of creativity, not rote mechanical documentation. That comes later.<\/p>\n<p>&#8211; Takes pride in the craft of making a superb experience, always seeking to make it insanely better but knowing it will never be perfect. It&#8217;s not a Sisyphian task (rolling the boulder up a hill for eternity) but more of a zen thing.<\/p>\n<p>&#8211; Leverages research (of users, of technology, of business) where appropriate to guide decision-making as needed but again, not beholden to it. <\/p>\n<p>In sum, my view of a &#8220;true&#8221; interaction designer is really an <strong>informed visionary<\/strong>&#8211;embodying a perhaps mythical amalgam of talent, ingenuity, knowledge, craft, strategic thinking, trendsetting, and a ferocious will of spirit to command and deliver brilliant solutions. <\/p>\n<p>Holding to that standard, I have a very long way to go! And frankly, so do many others ;-) But that&#8217;s ok. That&#8217;s what makes being an interaction designer an incredible lifelong journey. You gotta love it&#8230; or leave it!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recently I ran into a former colleague from Oracle while meeting with the Cisco WebEx design team, an informal meet-n-greet session to share and learn about our different projects. After I presented some rather visually bold next-generation UI concepts, she asked me aside who did the compelling visuals. I casually indicated that I did, which &hellip; <a href=\"https:\/\/www.ghostinthepixel.com\/?p=136\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;What&#8217;s a &#8220;true&#8221; interaction designer?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_themeisle_gutenberg_block_has_review":false,"footnotes":""},"categories":[21],"tags":[],"class_list":["post-136","post","type-post","status-publish","format-standard","hentry","category-general-stuff"],"_links":{"self":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts\/136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=136"}],"version-history":[{"count":0,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=\/wp\/v2\/posts\/136\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ghostinthepixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}