Designing is caring

On our last day of the Citrix Product Design Summit this fall we were treated to a lively conversation with Citrix CEO and design champion Mark Templeton who spoke with typical passion and humanity. (He is a wonderfully gregarious and approachable CEO, truly a gem! Never hesitant to say Hi or ask about your family). Mark rhapsodized about design culture, strategic goals, his heroes, even his shoes!

But of particular note was Mark’s brief statement: “If I were to substitute one word for ‘design’ it would be ‘care’…you have to care about the details and why you are doing it.” It made me reflect further. Indeed, when you consider it, “caring” is really at the heart of striving for good design. Thoughtful consideration, due diligence, judicious forethought and anticipation, simplifying and removing unnecessary features, shaping the purpose, all in the service of helping someone (a human being, not just a mere “user”, that is) achieve their goals with satisfaction and joy. You’ve got to care about that. Can’t be grimly apathetic. The minute you stop caring is when you stop designing.

Care is also the path towards empathy, to be fully deeply embracing and living the pains and pleasures of someone, to create a positive experience overall, beginning-to-end. Care is about the macro level of shaping the humanistic journey of discovery and reward…and the micro level details of craftsmanship, pixel by pixel, word by word, click by click. Caring is what makes design a deeply human activity, directed towards improving people’s lives, creating sustainable businesses, and inventing technologies of noble value. You gotta care in order to design well.

Citrix Product Design: A Primer

Want to learn more about what makes this young amazing team of illustrators, musicians, photographers, chefs, and fashionistas (AKA designers, researchers, editors, prototypers, managers) tick at Citrix? Check out the following set of links to articles and videos that summarize the spirit that animates a special vibe at Citrix dedicated to delivering world-class, exceptional products and services with humanity… and delight!

Citrix Product Design Facebook page: See what we’re doing in real-time! Shoes, cupcakes, burritos, even a friendly hawk (possible mascot?)…

Citrix Design Principles video: A short, whimsical yet informative video highlighting the core design principles to enable a culture of design thinking and doing. Nice references to Mad Men, Eames, and even Darth Vader ;-) Hey, we’re Star Wars fans too!

HBR blog post on our new collaborative studio space: A well-articulated interview with Citrix Product Design VP Catherine Courage on why and how we achieved this unique studio space for multi-disciplinary collaboration. Some cool photos too!

Citrix Brand Story video: Created by The Fabulous Citrix Marketing Team, a evocative, richly photographed statement of who we are as a company, making “work and play anywhere” a reality, in tune with the vibrancy of ordinary human lives, both in the design studio and out in the wild.

Catherine Courage 40/40 award: Read Citrix Product Design VP Catherine Courage explain what makes her tick as our extraordinary, fearless leader shaping a culture of design thinking and action.

Designers as Next Gen CEOs: Short article featuring our very own Citrix CEO Mark Templeton, who has an undergraduate degree in industrial design, as a great example of “designer-turned-CEO”, leading a cultural design revolution for employees and customers alike.

From Wow to How: Check out this short video with Chief Demo Officer Extraordinaire Brad Peterson explaining quite simply how Citrix technology enables a world where anybody can work or play from anywhere, on any device.

Special preview of “Social Computing” research

Apparently I got some awesome fans in Denmark ;-) Mads Soegaard of the interaction-design.org site has offered the readers of this blog a pre-release preview of a rather detailed, extensive set of informative articles and videos on the emerging topic of “Social Computing”, featuring Tom Erickson of IBM Research. Feel free to check it out here: Special preview link >>

(In a couple days it will go live to the rest of the world :-)

FYI, I get no money from this, just global publicity and a fab opportunity to share good design research knowledge with my readers and fans! Enjoy…

Yes, “Design” is a personal issue

In my decade plus of designing a range of interfaces, products, and services for consumer and enterprise companies, I’ve been often accused of “taking things too personally”, when it comes to design. Perhaps this is a career-limiting move to even state this publicly ;-) But while I wholly regret any offense to others in my extraordinary displays of passion and vigorous, even vehement, argumentation, I take no offense in being accused of “taking design personally”. Why wouldn’t I?? Quite simply, it’s my life and my mission. It’s what I do and who I am. Unlike other fields, design isn’t something I just “clock in” and “clock out” for a day’s wages. It’s a personally driven pursuit of achievement, constantly driving myself (and maybe, regretfully my teammates too ;-) to the highest levels of accomplishment, nearing the stellar heights of divine–or at least Platonic–enlightenment itself. This includes not just designing the best possible solutions, but also facilitating deep conversations with stakeholders, mentoring the brightest stars, politicking with managers seeking only optimal results, and yes, drafting controversial posts/articles/writings that advocate a strong point of view, not just the vanilla tones of convenient consensus.

Design is personal to me, because it’s fundamentally about the human qualities of creating something people (not users, ahem ;-) will (hopefully) absorb into their daily lives, transiently and persistently shaping their conscious and implicit notions of work or play among diverse contexts. A design that enables someone to fulfill their goals happily and smoothly, so they can go on with the daily routines of…life.

Design is personal because it’s incredibly hard work, that consumes a designer’s own time, energy, talent, and skills in ongoing iterative cycles of creation, destruction, re-creation, evolution and renewal. There’s wonderment, heartbreak, and relief in almost never-ending swoons of emotional tides, from concept to completion.

Design is personal to me, because it’s maddening, frustrating, difficult, traumatizing even, brutally intense, with the slimmest margins of success against ever-tightening constraints, doubts, disbeliefs of even the remotest capability. The ever-present challenge of realities goads the designer onwards, to keep pushing what’s possible and expected.

Design is personal because it is so social. The communication, interaction, transaction of it all. People (and all their messiness) are the heart of it, from the consumers to the stakeholders and external elements. But also this: designing something amazing necessarily involves intuition, imagination, vision, belief, and desire. Profoundly deeply truly human qualities at the root of humanistic creation & invention, whether it’s a poem, a painting, a car, or a software interface…or a cross-channel service system. It takes heart and integrity and an excruciatingly demanding sense of your own self-worth as a designer, a sense of your own humility against overwhelming odds (thanks to unflinching clients and stakeholders ;-)

Design is personal to me because, I the designer, even when part of a fabulous dedicated cross-functional, geo-located team of incredible talent, must pour my heart and soul into the process, literally becoming that process in all its pain and glory, with all its beautiful buds and excruciating thorns, and its emergent expressions are a reflection of me and my attitudes and beliefs. Design is simply who I am. That’s why design is a personal affair.

CodeCamp interview videos

After presenting my double-header at the Silicon Valley CodeCamp in Los Altos, CA (at Foothill College), I was happily interviewed briefly by Dice.com. These were done after my marathon talks, so I was rather tired (and dehydrated! LOL ;-) But hopefully still sufficiently articulate to answer some good questions about design fundamentals and design partnership. Enjoy…

Video interview 1: Fundamentals of Good Design (4.5 mins)
http://www.youtube.com/watch?v=M1P61O_8ydU

Video interview 2: Partnering with a Designer (3 mins)
http://www.youtube.com/watch?v=aS5vIXbRvOU