The victims of velocity

Moving faster and faster and faster. That’s just the norm nowadays with software development cycles, most noticeably at startups but prevalent pretty much anywhere, as artificially self-induced pressures dominate —…

Storyboarding out the human drama within

It’s typical in product development to write “user stories” & “use cases” based upon a self-identifying rubric meant to suggest a whiff of empathy: “As a geologist analyzing rock patterns,…

Sketch to explore, not solve

Sketching is quite simply the essential skill for any designer at any level. This is a definitive point of fact. And yet, lately I’ve noticed an odd reluctance to sketch…