Again thanks to my awesome fans in Denmark, Mads Soegaard of the interaction-design.org site has offered the readers of this blog a pre-release preview of a book chapter which shows how to use philosophical theories concretely when designing interactive products.
The chapter text and related HD videos are completely free and available here:
If you want to be the designer of the next iPhone, the chapter advises you to carefully design the product’s “feel”. The “feel” of a product requires an understanding of what we mean by “action” as meaning and action are interwoven concepts. This may sound abstract and theoretical but Dag Svanaes of interaction-design.org makes it concrete and easy to understand…