Design critiques

Lately I’ve been interested in how to shape a positive constructive culture of design critiques at Citrix. Not just “yeah it looks nice” but serious discussion, deeply focused on the aesthetics, but also functionality, information architecture, flow analysis, etc. All those aspects that interrelate and comprise the total user experience of a software product design. What’s the terminology to use, some baseline of concepts and approaches? Below are some links I’ve been studying…

>> Scott Berkun’s advice on how to run a design critique

>> Design Criticism and the Creative Process

>> Lessons from Tim Gunn of Project Runway

>> Facilitating a useful design critique

>> Watch out for the “uncanny valley”

>> Developing the mind for “design literacy”

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