Process Bloat

Related to earlier posting about too many systems. Process is nothing bad or evil in itself; it’s just the risk of process becoming a burden that sucks out the “life” (ie, nimbleness, fluidity, momentum, passion) of a team and project overall. Also other things related to that, at a psycho/perceptual level: a feeling of “on-demand” or “on-call”, that the work just becomes tedious administrative tasks, a sense of “another thing I gotta do”, the pressure of “gotta please the manager”, etc. Rather than spending the actual hours/effort getting the real design work done, that speed along the necessary progress of getting a good product out the door.

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