Archive for August, 2008
Article published in ACM Interactions!
A brief notice to all that my article “Experiential Aesthetics: A Framework for Beautiful Experience” has been published in the latest issue (No. 5, Sept/Oct) of ACM Interactions here: http://interactions.acm.org/content/XV/5.php
This article represents a concise summary of many of the issues concerning aesthetics that I’ve previously written about on this blog. Hope you enjoy it!
Comments are off for this postSpeaking at SV CodeCamp 2008!
Just FYI that I’ll be speaking at the annual Silicon Valley CodeCamp this fall, November 8 and 9th. Here’s my session description, focused on UI Design Fundamentals. It’s basically a redux of my talk from last year with additional discussion about hiring and working with a UI designer, and team dynamics. Hope to see you there!
Comments are off for this postJean Nouvel on design & architecture
Just found this while browsing through a recently acquired (like, this evening!) collection of old AXIS magazines, dating back to 1992, from a neighbor moving out and getting rid of stuff. AXIS is a fabulous Japanese magazine of design, art, architecture, featuring heavy paper stock and gorgeous photography, as well as deep interviews. Below are some quotes from an interview with Jean Nouvel, the French architect/urban planner:
Design is a question of essence; and at the same time it is also a question of exigency.
Architecture too is one of those cultural witnesses that give expression to the structures of feeling of its time. But in the case of architecture, there is a certain eternal quality of buildings as such. It is not possible to erect meaningless things. There is nothing wrong with objects created for a particular place, for someone’s collection. However, architecture must be equipped with ‘qualities’.
When I design architecture, I imagine where people will go once they have entered the building and what their pathways through the building will be like. The continuity of scenes that people pass through in a building is like the sequence of scenes in a movie, and that’s how I think about architecture. It’s all like framing in the movies.
Good inspiration for designing digital interactions!
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