Archive for March, 2007
Good design (per Dieter Rams)
I have this linked in another post, but it’s certainly worth its own explicit posting for folks to link to for future reference:
Dieter Rams 10 Principles of Good Design
Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design helps us to understand a product.
Good design is unobtrusive.
Good design is honest.
Good design is durable.
Good design is consequent to the last detail.
Good design is concerned with the environment.
Good design is as little design as possible.
Back to purity, back to simplicity.
Swiss Inspiration
One of the time-tested designs that still provides value and utility is good ol’ Swiss graphic and information design, characterized by a highly refined rational structure with minimal “embellishments” (ie, superfluous ornamentations, gratuitous imagery, etc.) and whatever imagery is there (if any) is supported by a tightly resolved grid system. Spartan. Rational. Utilitarian. Logical. Simple. Clean. But also very useful for something like enterprise app UI’s whereby the structure must be highly organized (since there’s often an overflow of data types crammed into a dense display area) and transparent enough so as to allow the data to be king, taking center-stage.
As part of a client project to leverage Swiss design for data navigation/presentation, I found these sources of Swiss design inspiration:
CMU Swiss Posters (Typography)
other swiss graphics/posters (from flickr)
No commentsSoftware Design Resources
Here’s a listing of some resources that I provided at a recent guest lecture for design students at San Jose State University. Enjoy!
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Notes on the Software Design Process
Lecture Handout: Further reading and resources
Papers/Essays
Good Design in the Digital Age by Richard Buchanan
Designers: Time for Change by Clement Mok
Fog of Design: Lessons on the Complexity of Practice by Uday Gajendar
Designing the Enterprise Experience: How IA Advances UCD by Uday Gajendar
Books
About Face 2.0: Essentials of Interaction Design by Alan Cooper
Designing Interfaces by Jenifer Tidwell
Designing Visual Interfaces: Communication-Oriented Techniques by Kevin Mullet/Darrell Sano
Creating Breakthrough Products by Craig Vogel/Jonathan Cagan
Designing for Interaction by Dan Saffer
Toothpicks and Logos by John Heskitt
Information Architecture (polar bear book) by Peter Morville
The Tufte Books (all)
Understanding Your Users by Baxter/Courage
Websites
Oracle UI Guidelines
http://www.oracle.com/technology/tech/blaf/specs/index.html
Apple UI Guidelines
http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGIntro/chapter_1_section_1.html
Windows UI Guidelines
http://msdn2.microsoft.com/en-us/library/aa511258.aspx
SAP Design Guild
http://www.sapdesignguild.org/