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	<title>Ghost in the Pixel</title>
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	<link>http://www.ghostinthepixel.com</link>
	<description>Uday Gajendar&#039;s musings on interaction design</description>
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		<title>Critical facets of a design</title>
		<link>http://www.ghostinthepixel.com/?p=405</link>
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		<pubDate>Thu, 22 Jul 2010 05:50:02 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[Every design has three fundamental facets that serve as a framework of analysis when identifying opportunities to evolve the design further, or extend it into families or standards for related designs. 
What is inherent: This pertains to the product&#8217;s DNA that define its character/persona/voice and its reason for existence. Strongly correlated to product/company brand. Concerns [...]]]></description>
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		<title>Design needs a (project) runway</title>
		<link>http://www.ghostinthepixel.com/?p=403</link>
		<comments>http://www.ghostinthepixel.com/?p=403#comments</comments>
		<pubDate>Thu, 22 Jul 2010 05:49:43 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[To properly take flight and thrive in the upper levels of product/user experience excellence atmosphere, a design needs a significant amount of runway (to use a very extended airplane metaphor :-)&#8230;What do I mean by this? Simply put, there&#8217;s need to be thorough time, discussion, collaboration, and exploration of possible solutions before settling on &#8220;the [...]]]></description>
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		<title>&#8220;Tomorrow&#8221; is not a schedule</title>
		<link>http://www.ghostinthepixel.com/?p=401</link>
		<comments>http://www.ghostinthepixel.com/?p=401#comments</comments>
		<pubDate>Thu, 22 Jul 2010 05:49:36 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[Ask a Prod Manager or Engineer when a &#8220;design is due&#8221; and the response is usually &#8220;yesterday&#8221; or &#8220;tomorrow&#8221;, with little hint of sarcasm. The fact is, that is utterly useless info and counterproductive to deep multi-disciplinary collaboration towards solving problems in a meaningful way that actually matters. Indeed, such a glib approach to time [...]]]></description>
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		<title>Designers as triathletes?</title>
		<link>http://www.ghostinthepixel.com/?p=399</link>
		<comments>http://www.ghostinthepixel.com/?p=399#comments</comments>
		<pubDate>Thu, 22 Jul 2010 05:49:10 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://www.ghostinthepixel.com/?p=399</guid>
		<description><![CDATA[Recently this past spring the Bay Area held the annual running of the &#8220;Escape from Alcatraz&#8221; Ironman Triathlon, which some good friends performed and successfully completed. It&#8217;s an incredible, arduous experience from the looks of it (and NO, I have zero intention of running it! :-) 
But I couldn&#8217;t help notice the parallels between that [...]]]></description>
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		<title>3 things your customer should say</title>
		<link>http://www.ghostinthepixel.com/?p=397</link>
		<comments>http://www.ghostinthepixel.com/?p=397#comments</comments>
		<pubDate>Sun, 13 Jun 2010 18:15:48 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[What is innovation? Lots of things, of course. In one sense, an innovation is really the emergent perceived outcome as captured by three simple phrases your customer should be uttering after a positive encounter with your product/service/system:
1. &#8220;Wow&#8221;&#8211; The well-designed encounter is stimulating, exciting, dramatically new &#038; different, engaging and compelling in some sensual, phenomenal [...]]]></description>
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		<title>On Apple marketing&#8230;</title>
		<link>http://www.ghostinthepixel.com/?p=395</link>
		<comments>http://www.ghostinthepixel.com/?p=395#comments</comments>
		<pubDate>Sun, 13 Jun 2010 18:15:34 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[Preaching to the choir I know, but nice to see it stated…by the founding editor of LifeHacker ;-)
“That&#8217;s the thing about Apple marketing. They don&#8217;t talk about how many gigabytes of memory or how many CPU cycles or how many apps (much). They aim for your heart, and show you how technology can make your [...]]]></description>
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		<title>The value of concept cars</title>
		<link>http://www.ghostinthepixel.com/?p=393</link>
		<comments>http://www.ghostinthepixel.com/?p=393#comments</comments>
		<pubDate>Wed, 02 Jun 2010 05:45:44 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[What&#8217;s a digital concept car? Borrowed from the automotive world, a concept car is a highly refined and vividly realized manifestation of a design intent, typically bold, striking, compelling expression of where to take a product or portfolio line into the future. It&#8217;s a statement of visual, behavioral, and emotional possibilities for an implied product [...]]]></description>
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		<title>Towards visionary design</title>
		<link>http://www.ghostinthepixel.com/?p=391</link>
		<comments>http://www.ghostinthepixel.com/?p=391#comments</comments>
		<pubDate>Tue, 01 Jun 2010 04:39:12 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[What does it take to make breakthrough, game-changing visionary designs that transform human attitudes/behaviors or entire markets? Well in a word, a LOT :-) I don&#8217;t have the answers. But my previous post on design readings scratches a bit at this complex surface of design potential. Below are some key insights I&#8217;ve gathered in my recent [...]]]></description>
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		<title>Latest design readings&#8230;</title>
		<link>http://www.ghostinthepixel.com/?p=385</link>
		<comments>http://www.ghostinthepixel.com/?p=385#comments</comments>
		<pubDate>Mon, 31 May 2010 18:08:06 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[So here&#8217;s what I&#8217;ve been reading lately on my iPad (thanks to the Kindle App ;-)
 
• ReWork: a brief passionate manifesto by the 37Signals folks, expressing their philosophy of work. It&#8217;s fun and catchy and brilliant, although not necessarily appropriate for everyone or every project situation&#8230;but a great short read!
 
•﻿ DRiVE: another fun insightful book by Daniel [...]]]></description>
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		<title>Good design links</title>
		<link>http://www.ghostinthepixel.com/?p=377</link>
		<comments>http://www.ghostinthepixel.com/?p=377#comments</comments>
		<pubDate>Mon, 31 May 2010 18:04:10 +0000</pubDate>
		<dc:creator>udanium</dc:creator>
				<category><![CDATA[General Stuff]]></category>

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		<description><![CDATA[Just sharing a few notable links that caught my eye (and mind) recently&#8230;Enjoy!
 
• Dan Saffer&#8217;s online interview with Want magazine: A bit long but filled with interesting thoughts ranging from personable robots to &#8220;designing for the Long Wow&#8221; to gestural/touch languages. Highly recommend taking the time to read and view the video!
 
• Marty Cagan&#8217;s Open Letter to [...]]]></description>
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